Completed buildings

  • There are 16 completed buildings to show the versatility of the modular components.
  • The buildings are using 9 distinct styles and are numbered accordingly. The idea is to get a range of styles like apartment complex, office spaces, commercial and even older municipal looking ones.


Modular Components

  • There are over over 100 modular assets, with 9 building styles. To help breakdown how they are used, the naming convention. “B1_F2_A” .
    • “B1” indicates what building design it is.
    • “F2” indicates which floor it’s on. Generally floor 2 can be duplicated 100 times to create a 100 story building. But F1 indicates it’s the foundation or ground floor. Floor2-3-4 indicate that it can be placed above it.
    • “A” simply means its style.
    • There are usually 3-4 floor components, things like window differences, walls, corners, using alphabetical breakdown just separates it.
  • There are usually 6-15 assets for each building style. Things like wall/corner/ledge/ledgecorner. The reason its so broken up is to give the user full control over making more variety.
  • These assets are fully snappable to the grid, and work seamlessly in just about every situation you want to connect them with.
  • There are 9 styles, each are intended to give a wide range of feel between the buildings. There’s more modern commercial style, older commercial, newer residential, older looking residential, Municipal-like library, government buildings, and simple office buildings.
  • Along with these preset styles, you can make a combination of any building materials. The buildings use tileable textures that are not just adjustable but easily interchangeable with completely new materials.
  • These assets come with the source FBX file necessary to take the models and create your own ‘completed building’ much like the existing examples in the package. The sole benefit from this is reducing draw calls. But there is also a drawback, in that the larger buildings are less likely to be occluded and will surely always be drawn in your level. This is a very delicate balancing act that will be dependent on the type of project.