File Structure


  • Comes in FBX(2013) and OBJ formats.


  • We will usually provide maya scenes which contain most(if not all) the props. This is used for us to export fbx + objs from. We recommend using the individual fbx/obj files.


  • Textures will use a PBR(metallic)
  • Textures come in tga format
  • Roughness maps will be built to Unity(white is shiniest, dark is roughest)
  • Normal maps will be Y+(how Unity handles them. Not UE4)