Foliage

This pack provides enough standard foliage for a basic scene. There’s a few trees and grasses to help create a dry, dreary fall atmosphere.

 

All foliage use a common parent material which makes creating global foliage shader changes very easy.


We have utilized the foliage shader system to generate great looking sub surface scattering. The material also gives you full control of its intensity.

 

The foliage models have vertex baked AO. This serves 2 main purposes: to generate AO in the model(which you have full control over in the material properties) and to mask out the simple grass wind shader node.