Houses

Hyper Modular


What is hyper modular?

Hyper modular is lego-like pieces that are broken up on a panel by panel basis. This allows for very customized looks to a building. There’s a ton of benefits to using this method but a few downsides as well.

MedievalVillage_ModularHyper

Using Hyper Modular pieces gives you the freedom to create hundreds, if not thousands of combinations. However, this can also cause quite a few problems with pieces lining up properly in every situation. To counter this, we created a basic size system that follows UE4’s grid snapping system of 1 decimeter or 10 units.

 

The pack comes with basic hyper modular assets pieces to help fill the gaps of some areas you want to customize outside our basic modular house chunks.

 

Main downside to hyper modular system:

  1. There’s a lot more work to complete a building. Creating a building can become quite complex as there’s tons of pieces needed. Changes to a small section may cause a ripple effect to other areas of a building.
  2. It creates more drawcalls and can be heavy on performance depending on the level layout. A building may contain 50 or more assets and may cause a slowdown on the CPU. To balance this, we have included LODs to draw out each piece quicker. It is important to include occlusion culling to help further optimize these buildings.
  3. No matter how many pieces you add to a modular system, there’s no way you can create every available shape. You may need to go 1 step further and create your own custom floor piece.

 

 

Standard Modular

Standard Modular pieces come in bigger pieces of entire floor sections. There’s 3 main sections: main, floor, and roof with over a dozen different layout sizes. The main floor has a door entrance and mid sections usually have more windows.

MedievalVillage_ModularStandard

 

It’s very simple to create a 3-4 story building with a main, mid, and roof pieces. This can help with greyblocking, simplifying levels, and also save on performance.

 

For every size and layout, we have 4 designs. 2 that include wood log themes, and 2 that are stone built. The stone built assets are much lower poly, so be weary of over using the log houses if you are concerned about performance.

 

Interiors

 

All hyper and standard modular buildings come built double sided. This allows for easy access into interiors and visual changes such as creating fully transparent windows showing the inside of a building.

 

*Disclaimer* There’s no real best method for creating interior floors with staircases that meets all the different needs of our customers. This is the best middle ground we have found so far and if you have any suggestions or feedback we would love to hear them.

 

Helpful Tips For Houses

We have provided a lot of house pieces and there’s a large variety of ways to mix and match them. Here’s some helpful tips when making your own buildings to further enhance this pack.

 

1) Use a combination of hyper modular, and standard modular. You can easily mix a modular main floor and use hyper modular pieces to build out the mid and roof sections.

 

2) Intersect pieces if you do not plan to allow the player inside. Intersecting modular or hyper modular pieces can create some interesting shapes quickly and easily.

 

3) Mix and match materials. The assets UVs are laid out so that most standard tileable materials will work with the assets.

 

4) Use blueprints to create prefabs. You can easily build out a group of building styles into a blueprint, then use the blueprint to place the group around your level.

 

5) The windows shader has a set of emissive properties to create a nighttime scene. it also comes with a transparency toggle which allows you to make the glass fully transparent to see inside a building.

MedievalVillage_Windows

 

6) Use the variations for hyper modular pieces to break up repeated sections. Make sure to look into each variety provided for the specified dimensions to help break up monotonous areas.