• Landscape is using a standard terrain material and the landscape mesh in the Demo Scenes are hand built in UE4
  • There is a camera distance texture switch for grass in the material using the Pixel Depth material node. This blends between a distance grass, and an upclose grass. This allows for the landscape horizon to look more natural and not attempt to have 1×1 meter grass patch tile over and over causing it to look unnatural. And vice versa, the up close ones use blades of grass, not a blurry grass intended for a distance.
  • There are models that are able to utilize the spline system. Asset ssuch as the fences and roads that come in the pack can be built in your level using Landscape Terrain Spline Tool System.

*example of the spline tool used on roads and how the terrain deforms perfectly to it*