- Materials use standard PBR set up. Albedo, Roughness, Metallic, Normal and Ambient Occlusion(AO) maps.
- The Roughness, Metallic and AO maps are all grey scale, and to save on disk space, they are compacted into one RGB texture. Using the Red, Green and Blue channels separately to hold each map.
- Red – Metallic
- Green – Roughness
- Blue – AO