All materials are built to the standard PBR material.
Albedo(Base_Color) – We use suffix ‘_a’
Normal – we use suffix ‘_n’
For the Metallic, Roughness and AO we use a compact map that stores the maps into the RGB channels. The suffix for this is ‘_c’ for Compact.
- R – Metallic
- G – Roughness
- B – AO
*Note: In some cases where the material required no metallic or AO. For Roughness maps we use suffix ‘_r’
For some materials, we use a simple tint to allow for multiple variations.