Materials

All materials are built to the standard PBR material.

Albedo(Base_Color) –  We use suffix ‘_a’

Normal – we use suffix ‘_n’

For the Metallic, Roughness and AO we use a compact map that stores the maps into the RGB channels. The suffix for this is ‘_c’ for Compact.

  • R – Metallic
  • G – Roughness
  • B – AO

*Note: In some cases where the material required no metallic or AO. For Roughness maps we use suffix ‘_r’

For some materials, we use a simple tint to allow for multiple variations.