In some cases, you may want to drag the files to another location such as your own project. This may break the link from the model and texture causing the object to reference a wrong path. Below are two helpful tutorials on how to set user paths in Autodesk Maya and Autodesk 3DS Max.
Make sure to set the project to the Root folder of the purchased product
Follow the instructions:
- Select File > Set Project.
- The Set project window appears.
- In the Set project window, browse to the location of the project you want to open.
- Click Set.
- If the directory you want to set as the current location does not already include a workspace.mel project definition file, Maya asks you to choose a different directory or create a project definition file for the specified directory.
- Do one of the following:
- Click Select another location, and then browse to a directory that contains a project definition file.
- Click Create default workspace to create a workspace.mel project definition file in the specified directory.
- Creating a project definition file in this manner does not automatically create project locations such as primary and secondary project locations. This means that the set project is more of a project placeholder than a proper Maya project. It is strongly recommended that you open the project in the Project Window, by selecting File > Project Window, review the settings, and accept them. See Create a new project.
Autodesk 3DS Max
Set the path to where the TEXTURE FOLDER is located
Follow the instructions below:
Go to Standard menu: Customize menu > Configure User Paths > Configure User Paths dialog > External Files panel
Click Add on the right hand side panel
Locate the texture folder within the purchased product folder