Post Apocalyptic World: Sneak Peek #2

Hello everyone! This is a huge update and we’re excited to share things with you. The pack is ready and has been submitted to Unreal to go onto the trello board.

Our team couldn’t be happier with how this pack turned out. We believe this is our best looking product and hope to continue to keep up this quality. Thanks for reading and please take a second to leave a comment.

WHAT IS NEW?

Last update we noted that we had all our assets into a greblock stage. Everything is now finished the with proper materials, LODs, Collisions.

When we built out our asset list for Post Apocalyptic World, we said to ourselves “no way this all gets done”. Our team proved us wrong by working hard and efficiently and got way more than we could have imagined. We believe we tackled the big items and hit home runs with quantity AND quality.

WHAT IS OUR PROCESS?

We’ve been trying to think in terms of how a customer might use the pack and how we can build out our assets to make it as easy as possible for them. One new method we’ve been trying is building out speed levels to see how all our assets would work if someone were to build out a level from scratch.

 

Here’s the video below of our test:

One problem we had before was trying to add too much tech into our packs. This took away from our art and created more technical issues than us providing high quality art.

We understand that our customers may not come from an art background so anything that feels too technical or art related, we’ve tried to simplify it

Screenshots:

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WHAT IS LEFT TO DO?

With Unreal Engine 4 out of the way, we now need to apply the same treatment to Unity. With Unity 5 things are much more similar to UE4, but there’s still quite a bit of differences that have their own headaches. We have our own in-house tools to make processes easier but like any art the Unity pack needs its own TLC. Stay tuned for the next post about our Unity updates!

 

 

By |2018-03-19T22:52:29+00:00May 28th, 2015|Dev Blogs|0 Comments

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