Survival Prop Pack: Unity Engine Documentation

Getting Started

Overview

The Survival Prop Pack contains 40 props that can be used to start any type of survival game. You may see many of these types of props in zombie, survival horror, FPS horror and other similar modern themes games. Mix and match these props to create a post-apocalyptic story in your game.

Props include a wide variety of categories such as food rations, survival gear, crafting items, and melee/harvesting tools. Some of the assets contain multiple states like an open and closed tent. All survival props are high quality to work with desktop games and PBR ready!

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File Structure

Models

  • Contains all models in the pack

Materials

  • Contains all materials generated by each model

Scenes

  • Contains ‘Demo’ scene where you can find all the props on display

Textures

  • Contains Textures for all props

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Package Breakdown

Asset Themes

We looked at popular survival games like ‘DayZ’, ‘Rust’ and many more titles in the survival genre. From there, we gathered a list of common props that would help structure the base for any standard inventory for a survival game.

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Material Setup

  • Materials use standard Unity shader. Albedo, Roughness, Metallic, Normal and Ambient Occlusion(AO) maps.
  • All textures are built on the high end of resolutions. While we don’t recommend using the texture resolutions as high as they are, the option is there for any high end game. Go into texture → default section → max size and change it to your desired dimensions

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Collision

There are NO collisions that come with this pack.

The reason being that collisions are a highly specific property that’s entirely dependent on the genre and style of game you are making. Some people may not need any collision, and some might need mesh colliders to highly specific collision data. If we just added boxes, we feel that 90% of the time they will be replaced immediately, and we are just creating more work for our customers.

If you want a quick and easy collision, you can add a box collider, or a mesh collider to the asset quite easily.
http://docs.unity3d.com/Manual/CollidersOverview.html

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Foliage

There are 3 types of foliage provided in this pack. ivy, ground plants, and trees. All foliage use the latest Foliage shaders setup in Unity 5.

Ivy

There are 4 small types of ivy that are built using simple poly planes. You can place these wherever you want.

We also provide much larger styles that to provide quick placement of overgrowth on a building

 

Ground Plants

The ground plants are built with geo, but are also textured to use the Terrain details.

There’s plenty of grass and weed types to really give variety in all areas.

 

Trees

There are 3 species of trees, and 2 variations of each. The polycounts are a manageable 15,000k for LOD0. With an extra LOD state that brings it to 5k.

 

The trees have vertexed bake AO that can be used through the speed tree shader. This serves many purposes:

  • add AO to the model
  • add AO strength to the base color
  • mask out simple grass wind.

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FAQs

FAQs

I want to change the asset, how can I do this?

This package contains 100% of the source art files. You have the ability to open up the .tga texture files in photoshop and make any corrections. The .FBX files can be opened in any Autodesk 3d application.

NOTE: Blender can import .FBX files, but this package has not been tested in Blender. It is common geometry so there should not be any problems.

 

Some of the textures are too large, how can i scale them down?

You can go into the texture properties within Unity, and under Default –> ‘Max Size’ you can quickly set the resolution of the texture. The other way is to open the textures in an external editor such as Photoshop and scale them down manually.

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Support